I have heard it said that, in order to take a step forward, sometimes you just have to take a step backwards. While I do agree with this adage in some cases, I would find it to be a pretty pathetic excuse for the reason why Final Fantasy V is so different for the two games that preceeded and follow it. After finally hitting the nail on the head of what a console RPG should be in the fourth installment, Square inexplicably reverted to its old NES days in its programming of Final Fantasy V.
Before I go on, I should say that I do like Final Fantasy V. A lot. It would rank lower on my list of the Final Fantasy games than most of the other installments, but I do think that it is a fun game, and is indeed one worthy of the Final Fantasy moniker.
That said, the story is just plain terrible. The characters, for the most part, are extremely one-dimensional. After doing such an awesome job of building character depth in Final Fantasy IV, it just boggles my mind that in the installment that followed they would step away from this advancement and return to giving players characters about whom they have to reason to care. I cannot see how anybody could ever emotionally invest themselves to any of the game's five playable characters. I do not think that it can be done. The fifth installment's story is so bad that I would put it on par with the story from the very first game. It may be a little better than the original's tale, but not by much. The stories of Final Fantasies II, III, and IV may not have always been great, but they at least followed a clear, logical path that made sense and inspired the player's imagination. Here, the story is basically, "Oh crap. The wind stopped. We better do what those old guys did and go fight Exdeath."
While the story leaves much to be desired, if I had to rank the Final Fantasies based on gameplay, FF5 would be among the top three. The Job system is one of the greatest status building systems I have ever seen. Along the same lines, FFX-2 (another female-dominated game with a Job system) was a lot of fun to play, if only because of the way you developed the main characters' abilities. I have not met very many people who really liked FF5, but just about everyone I have talked with has admitted that the Job system was a pretty good idea. Besides being able to mix and match the various classes (an idea which later led to such systems as those found in FFVII, VIII, and X), the game rewarded you for mastering as many of the classes as you could by letting each character utilize all of the mastered abilities while in Bare mode. In other words, besides building up the characters, the game actually made it worthwhile to have each character gain each skill.
I am not positive, but I think seperate game crews (with a few exceptions) worked on the even and odd-numbered Final Fantasies. Therefore, the crew that created FFII also programmed FFIV, thus accounting for the similarities in the game's styles. The crew that made FFI then went on to do FFIII and FFV, which is why a lot of the graphics and themes are recurrent. I am not positive on this point, but it would make sense. After the lack of success of FFV, then, Square opted to concentrate more on story from here on out. I also think the reason we never got FFV was because it did so poorly in Japan. I am sure it sold well, based on its name alone, but I am also quite confident that the company received pretty poor feedback on this particular outing.
This is the last of the old breed of Final Fantasies, then, in which characters controlled everything regarding the characters, magic had to be purchased, and the game was more about the experience than the story. Thinking about it in those terms, FFV is a great exercise in nostalgia, as it returns to a time when video games were simpler. Even so, I for one am glad that the series moved in a completely different direction after this installment.